Weekly Tweets

March 20, 2011 - 4:48 am Comments Off on Weekly Tweets
  • At the Hoax or Transmedia panel room, looking forward to the panel. #SXSW #
  • The devil on my shoulder just told me to stage a trailhead during this panel. #
  • Props to PF Changs: Sat our table of 8 immediately, food came out right away, good service and gave separate checks without asking. #
  • In Ballroom A, waiting for Moot to start. #sxsw #
  • Is Moot gonna hurl? #sxsw #
  • Search.twitter.com does not work from the #SXSW wifi. Isn't that special? #
  • Headed to Companion Gaming panel. #SXSW #
  • RT @tcconway: Tap what? http://ow.ly/i/97EH #SxSW #
  • "This place is more and more circus-like by the moment." *Batman walks by.* "…Yep." #sxsw #
  • At Transmedia Artists Guild panel. #SXSW #
  • The Transmedia Artists Guild website is open – http://bit.ly/i7YHA1 #sxsw #
  • RT @fergusjackson: If I see the word 'transmedia' in one more effing tweet I'm going to bomb Austin #SXSW #
  • Driskill loud and stuffed. Alt ideas? #
  • Heading to Bar 96. #SXSW #
  • Really stoked about the Dexter panel in a few! (Even though it's in BFE – WTF, #SXSW ) #
  • Met the ballerina from the Dexter ARG gnome scene – the designers set up the crime scenes in their own apartments. #dexterarg #
  • Showtime's Guerra is an ex-D&D player and liked how it was a participatory storytelling experience #dexterarg #
  • Big shoutout to Angelnorelation! 🙂 #dexterarg #
  • The Invinity symbol in the first Dexter episode was deliberate, but you knew that already, right? #dexterarg #
  • You can't be participatory if you don't listen to your audience. #dexterarg #
  • There is a whole lot of brown-nosing the client in this panel. Either they REALLY like him, or they REALLY want to do the next season. #
  • Sunday night at 9pm shouldn't be the main hub of Dexter – it should just be part of Dexter's story. #dexterarg #
  • Showtime shoutout to Fourth Wall! #dexterarg #
  • People really need to stop thinking about Unfiction as something they need to design for. #dexterarg #
  • An overhead picture of the assembled maze with the game designers lying in it. #dexterarg #
  • Sitting on the floor eating a stupidly expensive grilled cheese. My pickle is not cold. #
  • Where are peeps watching the keynote? #
  • In Ballroom A waiting for the keynote. #
  • "Your campaign is not a booty call; it's a long term relationship." -Felicia Day #sxsw #
  • Trade show put all the SEO and banner ad companies in Siberia. #SXSW #
  • Chance meeting with @cc_chapman at the Trade Show. 🙂 #
  • A chance meeting with cc_chapman at the trade show. #sxsw #
  • At "Having Fun Yet? 10 Usability Heuristics For Games" in Ballroom C. No idea where the gang is today. #sxsw #
  • This game designer is not a fan of the term "gamification," which got a hearty chuckle from the audience. #sxsw #
  • On the trade show floor I saw a bunch of droids selling little human Mimobots. #SXStarWars #
  • Some interesting parallels between game UI design and transmedia design… #sxsw #
  • Provide immersive cues to the player about their status – the more ambiguity the player has, the less immersive their world is. #sxsw #
  • Distinguish active from inactive – provide cues so that players know what they can/need to touch. #sxsw #
  • If the player DOES fail during a task, make sure they understand why. #sxsw #
  • Be game-state aware – give correct data to players at correct time, & let them dig deeper to areas that they want to find out about #sxsw #
  • Reading is easier than remembering – make objectives clear and memorable, don’t overburden w/information #sxsw #
  • Remember real life – provide quick and easy exits; consider environment your game is played in. #sxsw #
  • Maintain flow – minimize content breaks and cognitive dissonance. Does it all feel like one system? #sxsw #
  • Ask “What could I take away?” – don’t include information that’s irrelevant and don’t let bells and whistles overwhelm your project #sxsw #
  • The "Having Fun Yet?" panel was what #SXSW is all about. #
  • In Ballroom A, waiting for the New Worlds: Creating Online Sci-fi and Fantasy Experiences panel #sxsw #
  • Missed the 1st rule from the panel earlier: Inc. interaction speed over time – if yr doing same thing over & over, it shd get quicker #sxsw #
  • Upcoming panel has Craig Engler from Syfy and Felicia Day. Should be great! #
  • Don't just have a strategy that stops the day you launch – have a day 2 plan – Engler #sxsw #
  • You've created a bond with your audience – don't abandon them – Felicia Day #sxsw #
  • Someone dropped the TRANSMEDIA bomb at the panel. #sxsw #
  • Felicia Day: hates the term "Transmedia." Would rather say it's an opportunity to reinvent storytelling. (amen) #sxsw #
  • But it is the Buzz Word du Jour! RT @andrhia: THANK YOU on the straight talk, @feliciaday – franchising is not #transmedia #sxnewworlds #
  • Pasta party time! #
  • What the #pastaparty has come to: http://yfrog.com/h79jcsnj #
  • Off to the iron cactus. #
  • Rolling into home. #
  • Heading to Frank. #
  • Never thought I'd be in a biker bar that played Elton John. #
  • Hitler responds to SXSW 2011: http://bzfd.it/h7hxlf #
  • SXSW: What ARG Makers Can Learn from UI Designers http://bit.ly/iaBIJj #transmedia #antitransmedia #
  • I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. #
  • What can I get for an 11 year old girl on the free market these days? #
  • Paul Reubens turns 60 next year. Dig on that for a while. #

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